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Recent reviews

All reviews - TV Shows (2) - Books (5) - Games (1)

Liar Game review

Posted : 4 days, 3 hours ago on 7 December 2017 11:19 (A review of Liar Game)

This drama tells the story of Nao Kanzaki, a very naive girl that accidentaly gets involved in a thing called Liar Game. In this game, the contenders receive a huge amount of cash and have the objective of tricking the oppoent and get their money. The loser ends up with a debt of, at most, 100 million iens. Desperate, she insists until she enlists the help of a professional con man named Shin'ichi Akiyama.

The drama is very clever, with a lot of rational thought, sometimes I can even believe the writer of the original manga, Shinobu Kaitani, is a genius. Akiyama is very smart and constantly we, the viewers, don't know what's happening, but he does. Many of the games presentes in the show are original, and even then they're well done and interesting.

The drama's unpredictability is one if its greatest assets. Another one is the character of Akiyama. He glues us to it, hoping for one of his great moments. Nao is kinda weak in comparison, but she's also responsible for some twists that happen. The twists themselves are very impressive and some episode endings leave you craving hardly for the next.

Liar Game shows the worst side of humans. And despite being extremely focused on the games, there is still a little bit of background plot, involving the organisation that realizes the Liar Game, its objectives and the motives that lead certain characters into certain actions.

Speaking of characters, outside of the main ones, we have a lot of bizarre. Definitely it would work better with less weirdness and wacky secondary characters, but when you take away all of this tacky layer, what stays is pawns and characters with good objectives, therefore deep down they're good and deliver what they ought to.

Once upon a time I've read that Liar Game the drama has "neon in weird places". And after further verification, I can corroborate that. LG tries too hard to be edgy and cool. Indeed it does manage to accomplish that, but it sometimes goes too far. Especially in the editing.

But even with these howevers, I have to say Liar Game is awesome because, despite the weaknesses, the main part, the writing, is above above average. The acting is also good (even when the character itself is not). It's a drama to leave you tense. Recommended.


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White Cat (Curse Workers, Book 1) review

Posted : 4 days, 3 hours ago on 7 December 2017 11:18 (A review of White Cat (Curse Workers, Book 1))

First things first, I absolutely loved the POV of Cassel, he's a great character. Specially since he's not your average teen boy, he's not the badass-wannabe that is becoming (or has became) a cliché in these days YAs. He's more soft, kinda sensible, yet not too soft. He's original and my second favourite POV in a book so far (the first is Sookie Stackhouse). Holly Black writes very well. In fact, for most of the book, her writting was my one and only reason to continue reading. Meaning, while the writing was epic, the story was a little on the too-slow side. The world I thought very interesting, except a little vague, you don't have that much of insight into the mafia of this world Holly Black created. The magic system, though, is well explained and interesting. But I missed info about this cons world. Also, I found that the solutions of the conflicts are too much on the easy side. Made me feel like the dangers aren't dangerous at all, the solutions are too convenient. The ending, though is pretty much bold, brave and I really enjoyed it. Now, I said the book is a little slow, but I still need to say that in the end some good, interesting things happen, and before them I was going to give only two stars to the book, because I thought nothing happened here. Of course, its the first book of a series, so I was expecting it to be slow and uneventful, since it's an introduction. But what happens in tha last pages is extremely wonderful. So, if you're looking for an original, almost-mature YA, this is it. Especially if you like (good) male POV. And although I'm not that much interested, I'am interested in the sequel, Red Glove. I liked the synopsis (much better that this first one in the series synopsis) and I hope that now that introductions are no more a need, Holly can write more stuff. So yes, I'll read the sequel eventually.


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Gardens of the Moon (The Malazan Book of the Fallen) review

Posted : 4 days, 3 hours ago on 7 December 2017 11:17 (A review of Gardens of the Moon (The Malazan Book of the Fallen))

This was a very different read, I had never read a book like this before. Granted, I haven't read so many books yet. It reminded me of a comic book I read called Morning Glories (that in itself resembles the TV show Lost). Especially the storytelling. You have to gather information from the story, piece by piece, working out things by yourself and to me this was fun, though I think it isn't fun for most. The plot is interesting but not so interesting as the other elements (characterization, storytelling, writing). And since I mentioned other elements, it's incredible how, with such a complex way of writing, Steven Erikson still managed to build stellar characters that feel literally alive (albeit a little passive to the plot) and have so much personality, they certainly don't feel like just characters. And the writing is also excellent. I loved that it wasn't so overwhelmingly descriptive like the other epic book I've read, Game of Thrones. But the world of Malazan is also so much different, it is really much more fantastical and different from our own, the most different I've seen in fantasy with the possible exception of Lord of the Rings. So, since it's such a different world and the storytelling is so complex, sometimes the writing simply can't handle and it is impossible to know what the hell's happening. It doesn't help the fact there is a flaw that appears sometimes in the writing, consisting of vague descriptions of action scenes that fail to describe anything. In fact, the descriptions are lacking sometimes. There are many different races appearing on the pages, but I remember very few descriptions of how they look, and the places also sometimes feel nondescript, especially the magical dream landscapes. It's really weird, and I thought I'd never write this because I don't like too much description, but I wanted a little bit more of it here, because this book asked for it. Another thing that bothered me was that sometimes the characters would talk to themselves, and it was SO weird, because it could easily be put in a paragraph, or in italic, but the character actually spoke to themselves, and all the characters do it at some point. Very weird. Also, the book has an ending, but it is somewhat open. It didn't bother me much, but I wanted more explanation as to the reasoning behind the gods machinations and manipulations and chosen ones. I think it'll come in another book, but I still think it was a little too open for me in this regard. And on the topic of the ending, the climax has some form of what appears to be deus-ex machinas, or easy solutions, but I think it's just because Erikson thought his world so huge that there was no escaping plot points being introduced so late in the book. That said, my rating is so high because it's such an original book, with such an interesting storytelling and endearing characters.


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Prince of Thorns (The Broken Empire) review

Posted : 4 days, 3 hours ago on 7 December 2017 11:17 (A review of Prince of Thorns (The Broken Empire))

I wasn't expecting much of this book. I guess the only thing I expected was a good anti-hero that was almost a villain. I got what I wanted. Except I wasn't as hooked in him as I thought I'd be. I mean, to Jorg violence is so common that it looses its impact. I mean there is the grotesque impact, but there's not the psychological aspect, there is not psychological violence. This is not a complaint. Jorg would be a villain if he behaved even if slightly badder. So I liked Jorg, I found the book very original and the writing is good. I thought this book needed concentration to be understood, because of the way Mark Lawrence's writing works. But this is minor. I found the idea of *spoiler* this world being our world in the future to be fantastic and very well implemented. Other idea I liked was of forces moving the world from the shadows. The world-bulding is superb. Jorg is also a splendid main character to read. I got to say, in addition, that the action scenes were a surprise. I usually don't comprehend what's happening, but they were perfect and perfectly understandable in this book. Another surprise was how high the fantasy was. I thought this was a low fantasy book, and it almost is, but it reminded me of Narnia. This is a compliment, there is some sort of charisma and "magic" behind the magical part of this book. I mean there's adventure and an adventurous tone in parts of it.
My problem with this book is that because of all the good reviews, I was expecting the book to be good and I don't think it was. Yes, it is a redeeming point the fact that it is original, but there's very little purpose to the things that happen. It is also very predictable. But my main complain is the fact that Jorg only wins by luck. There is always a Deus Ex Machina happening to save him, be it a person or a horse. And this is not an issue in itself, but it happens so often that it amounts to lazyness. Especially on what was supposed to be a climax *spoiler* when Jorg killed Corion. I guess Mark tried to break a cliche about the character having merit on his victories, but it was badly implemented and broke the moment. I also thought it to be pretty simple, even if the way it is written makes it appear it is not.


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A Game of Thrones (A Song of Ice and Fire, Book 1) review

Posted : 4 days, 3 hours ago on 7 December 2017 11:16 (A review of A Game of Thrones (A Song of Ice and Fire, Book 1))

The book is as good as they say. But having seen the TV show prior to reading it, my suspicions were confirmed and the first book is just good enough, nothing spectacular. Same as with the first season of the TV show (that is very faithful to the book, you could even skip the book (at least this 1st one, I didn't read the others yet), see the 1st season and read the other books). That said, it is still very impressive what Goerge RR Martin has done. It's mostly not as epic as I expected, but is the first book, so it's an introduction and, in my experience, first books are always the worse in a series. But none (of the few) other fantasy books I read managed to accomplish what Martin did. So much happens in this book, so much more than practically any other book! And the writing is so full of details! You can see that Martin thought his world before writing (and during writing), and he has a way with words. Though I don't think I'm good at judging prose, but to me his descriptions were exaggerated in unnecessary parts and lacking when you talk about scenery and people (he prefers to describe foods and clothing and color-code characters (especially color-coded hairs)). I don't know if I would be able to visualize it all well, had I not before seen the HBO show. But it's not too detrimental. The pacing is surprisingly good, I could not believe that such a large book had the pace this had. It was a large manuscript, full of neverending verses, that read like a Dan Brown novel. The dialogue is awesome, the characters are multidimensional and very well-written. It's remarkable, really, that the characters in the book, even the most secondary, have the same depth as the ones on the TV show. Because on the TV show the producers don't have to deal with point of view and can show everything, but the book is tightly tied to points of view. So Martin showed he knew well what he wanted to accomplish and was relentless in achieving it. The best part, for me, was the court intrigue. He's too good at it! The political machinations are some of the best. He can't be too commended for the worldbuilding, because his world is too similar to our medieval society, but still different enough that he MUST be commended for it. So many details! Just a recommended reading all around.


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Captive Prince: Book One of the Captive Prince Trilogy review

Posted : 4 days, 3 hours ago on 7 December 2017 11:15 (A review of Captive Prince: Book One of the Captive Prince Trilogy)

It was a very nice read, indeed. CS Pacat writes really well. I started the book looking for a good romance, and the cover, the rating, the synopsis of this one interested me. There is no romance in this first book, but from what people comment and post, romance is where this story is going. Nevertheless, I kept drawn in this book and finished it in one read. It helped that is a short book. But it doesn't 'feel' short. At first I thought it was pretty slow paced, but then things unfolded in always surprising ways, and a nice bunch of stuff happened. The strenghts of Pacat's writing are many. Worldbuilding is excelent, with nice anthropological, sociological undertones, good reasoning behind it all. And it is a very exotic, interesting world to witness. Which is only helped by the fact of the nice character interactions, and they are really well made characters. I guess I have to say there are very dark, mature themes being treated here. I like it, because it makes the world feel more real, but there might be people turned away by it. I thought it was a light type of dark, the author made sure it wasn't too hard and difficult to read. It is written in a way to show just enough of the dark to shock without the need to be gratuitous and uncalled-for.


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Death Note review

Posted : 4 days, 3 hours ago on 7 December 2017 11:13 (A review of Death Note)

Story:
It is very welldone, the pacing is nice, since it is almost the same as the manga (in actuality, a light novel) that has perfect pacing. It is very suspenseful and clever, with excellent use of cliffhangers. Is is a battle of wits between Light and L (and some others latter on), that really differs from your usual shounen. It is nice to say, too, that Light is totally and completely the villain, and an excellent, sadistic, maniacal, bad person villain. And yet he's the main character, our point of view in the anime, which is nice for a change.

Soundtrack:
Oh my God, it is awesome! Since the opening, till the ending, and it really heps set the mood and heighten the tensions and suspenseful atmosphere with excellence. I just don't like the second opening and endings. The dub is also really nice.

Characters:
They are not very deep, and yet they have much flavor in them. The only character I particularly have a problem with is Misa Amane, she really does bring down the cast of the anime, she doesn't fit in.

Art:
Awesome. Takeshi Obata's art is very rich and sofisticated and translates well to the screen. It has many nice little touches here and there, with clever use of visual metaphors and little-to-none fanservice. It is also very cinematographic and intense.

In general, all of the aspects blend really well for a nice complete product.


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The Evil Within review

Posted : 4 days, 3 hours ago on 7 December 2017 11:11 (A review of The Evil Within)

INTRODUCTION
Shinji Mikami is the creator of the first Resident Evil game and thus of the series itself. He was an important part of it until its fourth game, when he left Capcom, the owner of the franchise. He has been involved with both horror and extreme action games like Vanquish. The Evil Within is a survival horror game released by him and Tango Gameworks that since its announcement, promised to rescue the genre. A genre that was lost to games since Resident Evil became an action game in RE4.

My experience with the game started with the trailers prior to release. My expectations were quite high at the beginning, the they decreased a lot with the latest trailers, because it reminded me a lot of Resident Evil 4, which to me wasn’t a good thing. This review tells my perception after having cleared the game.

STORY
The story is weak-ish. But more than that, the storytelling is weak too. It’s all too spread through documents and scenes, making it hard to connect the dots and make sense of it all. A horror game, to me, just like a horror movie, doesn’t really need a story. So that didn’t bother me at all. Besides, I was curious to know where the plot would go, how it would unfold, the answers to the questions. The game managed to engage me. Not because of the characters, though. Castellano has almost no personality, he doesn’t have a connection to us besides the fact we’re controlling him. I mean, he simply accepts all that’s happening without questioning right from the beginning, he doesn’t react to the world around him. A great example of this is the nurse Tatiana, who remains calm amidst everything as if nothing was happening and he doesn’t question her about that. She’s only a decoration to him. Secondary characters serve more like plot devices in determined moments, gone as soon as they’re unnecessary, with very little deepening. But good plots in horror games are rare exceptions. Silent Hill has a shallow and simple plot with excellent storytelling. Silent Hill 2, however, has an excellent plot. All Resident Evil games have little story and are filled with clichés. Alone in the Dark IV, one of my favorites and quite underrated, has an interesting story told through the documents spread through the game. It is, however, a backstory, not the plot that’s told currently in the game. The Evil Within seems to take this approach to the biggest part of its plot, but the files aren’t as interesting or deep as AitDIV’s.

About the game itself, it’s to me what RE4 should have been. What in no way means it’s retrogressive. It exists more as an evolution of Resident Evil 4, opposing RE5 and 6. Therefore it couldn’t exist without these games. Meaning, it couldn’t exist beforehand. The Evil Within is, also, a more natural evolution of the first Resident Evil’s concept. That game had traps, although relegated to cutscenes, and here they are part of the gameplay. It had monsters and inventory management, so does TEW. It had save rooms, here we have teleporter rooms with broken mirror, and they even have a fitting song too. When you hear the song that means you’re close to these rooms, you feel relieved, just like the original REs. By the way, that idea of a safe haven for you to teleport to is the same idea of Silent Hill 4 The Room, except infinitely better executed here. Another thing that seems to be an evolution of Mikami concepts is the supernatural aspects (which are in fact hallucinations), just like in Resident Evil 4’s hanged man beta.

And since I spoke about the relief you feel getting close to the safe spots, it’s obvious the game generates tension successfully. Maybe for having as reference so many horror works such as The Grudge and The Ring, going through serial killer movies and psychological horror games such as Silent Hill. There’s even an enemy that is the evolution of the famous Pyramid Head from Silent Hill 2! In several moments, I caught myself opening the doors calmly instead of kicking them, and walking more slowly than I needed to, out of fear. The game can make you care. Not through characters, mind you, but through gameplay, which I’ll analyze. The character’s deaths aren’t even that violent and yet I sometimes caught myself deviating my eyes to not see. I really had fear of dying in this game, and I’m quite insensitive to these sorts of things. Death became a punishment (and not only because of the loading screen), making me wish to play more cautiously to avoid it. Of course, horror is something totally subjective. I myself only really felt fear in some games, them being Silent Hill 1 and Alone in the Dark 4, which is such a random assortment of games. Tension must be as subjective as fear. I didn’t feel effective fear in The Evil Within, but I consider myself practically immune to this so I don’t serve as template for this particular thing. I also never considered Resident Evil a horror series. It was more about tension, and so is The Evil Within. The use of death in the game is excellent, making you take care because there are things that cause instantaneous death. More than that, I’ve played in the easy mode, so probably the game wouldn’t let me go out of ammunition. And even then I felt all the time that I was about to go out of ammo and I feared for this moment. That is how smart design works.

To end this point, with so many elements, the game could’ve become a horror caricature (that’s how I see the remake of the 1st Resident Evil) but that never happens.

GAMEPLAY
One of the best gameplays I’ve seen. Simple like that. It’s complex and has depth and is easy to use, uncomplicated. The mechanics used in varied and interesting ways, they’re not underutilized. I have to mention too that at every moment the game throws something new at you, you’re constantly surprised with novelties, no enemy confront is equal, because the scenarios offer different tactics and strategies. Because of a new enemy that behaves differently or because you yourself have evolved. Skill evolution is also very interesting, I felt as I was actually customizing Sebastian to my playstyle, something so many games that have customization fail to do. You don’t have enough points to evolve everything, so you have to make choices, and you feel the impact of these choices as you play. The level design, despite having room for being more complex and it is a step back in relation to the original Resident Evil games, it’s still good. It’s more about big complex closed environments than it is about a big explorable environment.

This is one of the problems of the game. It lacks focus and cohesion. You jump from chapter to chapter, the game presenting utterly different content with no connection whatsoever. It blends all of horror elements you can think of, which takes a bit from its greatness. Not that it isn’t original, I found the game extremely original, filled with interesting ideas and creativity. There’s much content and almost no excess. The game manages to avoid industry tendencies that seem forced into games nowadays even when they don’t add anything, things like secondary missions, open world and the idea that nothing can be linear. It’s refreshing. More than that, it’s a game with real playability and few set scenes. I have to say, however, that the playable scenes that do exist add nothing to the game, and I understood the purpose of only a handful of them. Of course that can be my flaw, disability to comprehend, and maybe everyone else has got this easily. The same way everyone else, perhaps, has easily got a hold of the story. I can only speak of my own experience.

As for difficulty, I found the game hard. And that on the easy mode. Perhaps it has to be hard to generate tension, because it is hard. I also though it balanced too. The game gives you options to get out of the situations, but makes you use its mechanics and the specifics of the environments to get out well of them. It’s not excessively easy nor excessively hard.
Now on the topic of gameplay there’s something I have to say is quite bothersome. The camera is too close to the character, which annoys but it’s not too bad. What really bothered me is a button to center the camera. Because you can run away from an enemy without problem (and has to), but when you need to turn around to look at him again so you can shoot, you lose too much time turning the camera. It wouldn’t have been a problem if there weren’t some moments with more action latter in the game, where it becomes a problem. Of course if there was such a button, the game would have to be rebalanced, because it’s so balanced as it is. And I don’t believe it’s a problem with the camera itself, and that changing the camera to another perspective like over the shoulder or fixed behind the character is the solution. Because the current camera allows you to look around the environment, and I have several times looked nervously assuring myself I was safe, and the current camera makes doing that easy, which in turn encourages that I do that, and makes me paranoid. The current camera also helps gameplay, since you can use it to analyze the scenario around you, which helps both in strategy and exploration and allows that more complex scenarios be made, demanding more of the player’s skills.

TECHNICAL ASPECTS
I found the graphics really beautiful, and even impressive in some moments. Perhaps because it’s the 360 version. However, I thought the graphics were more beautiful because of art direction that by the technical aspects. It’s a very beautiful game, a horror game that allows itself to be pretty, where the environments are visually attractive. It doesn’t have to have everything dark and ugly to be horror, as many other before The Evil Within have already shown, but plenty seemed to forget. And although it was released in newer platforms (X-Box One, PS4) with better graphics, it seems to me to be more of a PS360 game than a XOne/PS4 one. Although from what I’ve seen in youtube and screenshots, it’s pretty in the new consoles as well. The sound is also very well executed, complementing everything proposed by the game.

CONCLUSION
It’s a very nice game that, from what I see, is essential to any survival horror fan, or even just horror fans. A version of this game without the ‘supernatural’ elements is what Resident Evil should be now. I also would indicate it to any gamer that wants a real game, that doesn’t take away your control without reason and gives you only an illusion of control. It has an amazing design that shows why Shinji Mikami is so loved. I used to think Mikami was overrated, but I no longer think so. I just think the game should have a sequel, to be able to fix its little flaws and become really big. How many games have a good but flawed first game that doesn’t cause much buzz, only to be elevated to masterpiece level by the sequel?

The terror here isn’t my preferred style of horror, especially because it’s so exaggerated. It’s not too exaggerated, it’s just a different style than what I usually like, because in horror I prefer something subtler. However I still enjoyed it a lot, because it’s so well made and it’s not completely out of my personal taste. The plot and the points it touches is something practically only the Japanese such as Mikami can do well. TEW has the soul of classic Japanese horror games. Its own mythology is very interesting and unique and deserves to be worked upon in sequels. It’s a unique game that I honestly recommend.

P.S.: I haven’t played the DLCs. And it seems The Assignment and The Consequence, two of the three expansions, add important details to the plot. I didn’t play these yet so I can’t comment on the whole plot, but I hate that I’d have to buy additional content to understand everything.


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Devil May Cry HD Collection

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Alan Wake

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BioShock, BioShock 2 & BioShock Infinite.
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Powerpuff Girls Defenders of Townsville
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Dragon Quest IV: Chapters of the Chosen - Nintendo DS
Dragon Quest VI: Realms of Revelation - Nintendo DS
Real Myst
Kirby: Nightmare in Dream Land
Front Mission 1st

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6-Pak
Legend of Zelda: Collector
Capcom Classics Collection
Capcom Classics Collection Volume 2

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Super Adventure Island II
Tails Adventure
ReVeN

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King of Fighters

10/10

The God Delusion

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The King of Fighters
The King of Fighters
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Paulo Júnior posted a image

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Vanguard Princess: Director
Eramentar Gerad (Japanese Import Video Game)

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Neon Genesis Evangelion Battle Orchestra

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Yatagarasu

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Fūun Super Combo
AquaPazza
Tekken Hybrid

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Buster Fight
Blazblue: Chronophantasma
Body Blows
Body Blows Galactic

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Westworld
 Westworld 9/10
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Game Remakes (69 games items)

"Okay, thanks! I though that was a different game just based on the old one. I added it now."


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Wonder Boy: The Dragon
Remake of Wonder Boy III The Dragon's Trap
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Paulo Júnior posted a review of Liar Game

“This drama tells the story of Nao Kanzaki, a very naive girl that accidentaly gets involved in a thing called Liar Game. In this game, the contenders receive a huge amount of cash and have the objective of tricking the oppoent and get their money. The loser ends up with a debt of, at most, 100 milli” read more

4 days, 3 hours ago

“First things first, I absolutely loved the POV of Cassel, he's a great character. Specially since he's not your average teen boy, he's not the badass-wannabe that is becoming (or has became) a cliché in these days YAs. He's more soft, kinda sensible, yet not too soft. He's original and my second fa” read more

4 days, 3 hours ago

“This was a very different read, I had never read a book like this before. Granted, I haven't read so many books yet. It reminded me of a comic book I read called Morning Glories (that in itself resembles the TV show Lost). Especially the storytelling. You have to gather information from the story, p” read more

4 days, 3 hours ago

“I wasn't expecting much of this book. I guess the only thing I expected was a good anti-hero that was almost a villain. I got what I wanted. Except I wasn't as hooked in him as I thought I'd be. I mean, to Jorg violence is so common that it looses its impact. I mean there is the grotesque impact, bu” read more

4 days, 3 hours ago

“The book is as good as they say. But having seen the TV show prior to reading it, my suspicions were confirmed and the first book is just good enough, nothing spectacular. Same as with the first season of the TV show (that is very faithful to the book, you could even skip the book (at least this 1st” read more

4 days, 3 hours ago

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